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12![D’ni: U+E830 – E88F DraftThe D’ni script was created by programmer Richard A. Watson for the Myst series of videogames and novels by Cyan Worlds, Inc. (now Cyan, Inc.) and is used to write the artificia D’ni: U+E830 – E88F DraftThe D’ni script was created by programmer Richard A. Watson for the Myst series of videogames and novels by Cyan Worlds, Inc. (now Cyan, Inc.) and is used to write the artificia](https://www.pdfsearch.io/img/0f3811f31ebc4802d0f91498f017e4a4.jpg) | Add to Reading ListSource URL: www.kreativekorp.comLanguage: English - Date: 2013-10-27 15:02:59
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13![press kit May, 17th 2016 Immigration, Integration, and Self–Esteem Restauration: press kit May, 17th 2016 Immigration, Integration, and Self–Esteem Restauration:](https://www.pdfsearch.io/img/0894160bdeb4183d0ebc6c70fd9d8a3b.jpg) | Add to Reading ListSource URL: www.g4ceurope.euLanguage: English - Date: 2016-05-24 09:09:03
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14![American Journal of Play | Vol. 1 No. 4 | BOOK REVIEW: Mia Consalvo, Cheating: Gaining Advantage in Videogames American Journal of Play | Vol. 1 No. 4 | BOOK REVIEW: Mia Consalvo, Cheating: Gaining Advantage in Videogames](https://www.pdfsearch.io/img/d5a05fa854c0a179de5a8d49ed3b247f.jpg) | Add to Reading ListSource URL: www.journalofplay.orgLanguage: English - Date: 2014-06-25 10:30:24
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15![“I program my own videogames”: An Evaluation of Bootstrap Wendy S. McClanahan, Sarah K. Pepper, and Meridith Polin “I program my own videogames”: An Evaluation of Bootstrap Wendy S. McClanahan, Sarah K. Pepper, and Meridith Polin](https://www.pdfsearch.io/img/38cf5ddfcc59527feba7f658a2234688.jpg) | Add to Reading ListSource URL: www.bootstrapworld.orgLanguage: English - Date: 2016-02-18 18:03:20
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16![LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre](https://www.pdfsearch.io/img/862de7e3a43c5e738ea1194e13ea6b00.jpg) | Add to Reading ListSource URL: eldar.mathstat.uoguelph.caLanguage: English - Date: 2016-07-12 12:05:04
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17![Smart Terrain Causality Chains for Adventure-Game Puzzle Generation Isaac Dart and Mark J. Nelson Abstract—Adventure videogames have the player assume the role of protagonist in an interactive story, which is primarily Smart Terrain Causality Chains for Adventure-Game Puzzle Generation Isaac Dart and Mark J. Nelson Abstract—Adventure videogames have the player assume the role of protagonist in an interactive story, which is primarily](https://www.pdfsearch.io/img/e4084024a0e337d493aa0613d8903917.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English - Date: 2016-06-17 09:59:02
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18![A MAZE. Co-/ Production Village - April, 2016 At A MAZE. / Berlin5th International Independent Videogames Festival - April, 2015 Photo credit: Gill Shani We are delighted that you are joining A M A MAZE. Co-/ Production Village - April, 2016 At A MAZE. / Berlin5th International Independent Videogames Festival - April, 2015 Photo credit: Gill Shani We are delighted that you are joining A M](https://www.pdfsearch.io/img/15111ef8f165e549ab5a04be87592848.jpg) | Add to Reading ListSource URL: amaze-berlin.deLanguage: English - Date: 2016-04-13 09:36:36
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19![L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t](https://www.pdfsearch.io/img/ee1793b911caf258f66b977a29ef6f74.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English - Date: 2010-08-10 12:41:00
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20![CARTOOMICSª edizionemarzo 2015 Fiera Milano Rho - Padiglioni 16 e 20 MOSTRE - GIOCHI - VIDEOGAMES - COSPLAY - INCONTRI CARTOOMICSª edizionemarzo 2015 Fiera Milano Rho - Padiglioni 16 e 20 MOSTRE - GIOCHI - VIDEOGAMES - COSPLAY - INCONTRI](https://www.pdfsearch.io/img/d6011a9b5abfbf362ac63bf2c08f8035.jpg) | Add to Reading ListSource URL: www.upmarketsrl.itLanguage: Italian - Date: 2015-03-11 05:25:34
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